This is a personal project I've been working on during the last few weeks. I wanted to do a bust of Dracula as the classic Bram Stoker,Victorian gent. A strange, captivating visitor from the East. I'm going for a very chiseled, stylised look. I loved the art style in Dishonoured so I guess that's my inspiration to do something similar. Still secondary and tertiary passes and sculpts to do on the clothing, but I'll update soon when the sculpt is complete.
Monday, 6 January 2014
Saturday, 21 December 2013
Creature head sculpts
These are a set of creature heads I sculpted in Zbrush last week. I ran a kind of Character/Creature Jam at work, based on the theme of the five senses, as something cool to do before we all left for Xmas.
I avoided reference and tried to rely on channeling any elements I could remember from nature, such as insects and sharks, plus any cool monster heads I'd seen over the years.
I sculpted each of these from a simple polysphere using Dynamesh.
I hope to continue doing these as Lunch Crunch projects in the future.
I avoided reference and tried to rely on channeling any elements I could remember from nature, such as insects and sharks, plus any cool monster heads I'd seen over the years.
I sculpted each of these from a simple polysphere using Dynamesh.
I hope to continue doing these as Lunch Crunch projects in the future.
Tuesday, 29 October 2013
These are a set of Driver arms I created for GRID 2. These were mean to be viewed in first person through a helmet/cockpit cam. They didn't feature in the final game as it was decided cockpit/helmet cam would be dropped.
As well a regular normal map they a also have tiling fabric normal maps applied to add detail and realism.
All maps: Dif, Normal, detail normal, spec and AO.
Normal & AO
Wireframe
As well a regular normal map they a also have tiling fabric normal maps applied to add detail and realism.
All maps: Dif, Normal, detail normal, spec and AO.
Normal & AO
Wireframe
Monday, 28 October 2013
Jojo
This is another personal project I'm working on. It's a 3D portrait of my eldest daughter. If this turns out well I may make them an on going series, so she has a record of her growing up. I'll also do the same with my youngest daughter if I can just get her to stay still :-)
Wednesday, 23 October 2013
I've been using scan data more and more in my workflow when creating heads, clothing and equipment. With heads; it can really help to nail a good likeness. Here is a one I did a little while back. He's one of the Art Directors at work. The first image shows the process from the raw scan, through clean up and finally the textured head. The next two images show the finished head.
Saturday, 19 October 2013
Rhino wip
I've begun working into the armour panels on the Rhino sculpt. Adding details to break up and add interest to the armour plates. Still not happy with the feet, but something will stick soon as I play with shapes in Dynamesh. More wip pics to follow as I add more nurnies to him.
Wednesday, 21 August 2013
'Maw' creature sketch wip
Another lunch crunch ZBrush project using Dynamesh. I'm calling this ugly spud 'Maw' from the protruding toothy jaws he's sporting. Not sure where I'll take it, but trying different anatomy and musculature is what it's all about.
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