These are a set of Driver arms I created for GRID 2. These were mean to be viewed in first person through a helmet/cockpit cam. They didn't feature in the final game as it was decided cockpit/helmet cam would be dropped.
As well a regular normal map they a also have tiling fabric normal maps applied to add detail and realism.
All maps: Dif, Normal, detail normal, spec and AO.
Normal & AO
Wireframe
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