Friday, 22 June 2012

Tertiary detail

I've been working away on the tertiary detail for this beastie. Lovecraft describes '.....a grotesque scaly body' so I went to town. Colours to follow, but what colours?




Monday, 21 May 2012

Tentacles

All the tentacles/feelers plus several hundred toothy suckers are complete. Now onto the high frequency detail and painting.

Thursday, 3 May 2012

Driver project render


Here is a couple of renders I've created of the finished driver. I wanted to do a simple, single material render to give it the look of a 3D printer model. I might do some other versions with textures and separate materials at some point.

Driver test poses

I've brought all of the high res elements of the driver together in Max and have been tying some rough test poses. I think he'll carry the helmet when I come to render it.

Saturday, 17 March 2012

High res driver





As well as the helmet and harness, I've also been working on a racing driver model. Here are some work in progress shots of the various elements I've been sculpting in Mudbox. I've previously posted one of the techniques I used to sculpt these on The Area: http://area.autodesk.com/forum/autodesk-mudbox/my-tips-tutorials-workflows/handy-technique-for-sculpting-fabric-panels-or-padding/
Next step will be rigging and posing the whole character up with the helmet and getting a texture done.

Sunday, 11 March 2012

Hans device and harness

Here's some more hard edge stuff I've been working on recently. This is a 5 point racing driver harness with a Hans neck support device. Like the helmet, these are just some initial render tests. There's a hi-res driver body, I'm also working on, which I'll post up soon.

Friday, 9 March 2012

Arai helmet



I've recently been doing some hard edge modelling. There's a different kind of satifaction from building something real, as accurately as possible, over creating something from your imagination. I find both rewarding. This is a model of an Arai GP-6RC racing helmet. It's still work in progress, but I thought I would do some render tests. I'll post up some shots of the harness system I've built as well soon.