Saturday, 17 March 2012

High res driver





As well as the helmet and harness, I've also been working on a racing driver model. Here are some work in progress shots of the various elements I've been sculpting in Mudbox. I've previously posted one of the techniques I used to sculpt these on The Area: http://area.autodesk.com/forum/autodesk-mudbox/my-tips-tutorials-workflows/handy-technique-for-sculpting-fabric-panels-or-padding/
Next step will be rigging and posing the whole character up with the helmet and getting a texture done.

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