Saturday, 17 March 2012
High res driver
As well as the helmet and harness, I've also been working on a racing driver model. Here are some work in progress shots of the various elements I've been sculpting in Mudbox. I've previously posted one of the techniques I used to sculpt these on The Area: http://area.autodesk.com/forum/autodesk-mudbox/my-tips-tutorials-workflows/handy-technique-for-sculpting-fabric-panels-or-padding/
Next step will be rigging and posing the whole character up with the helmet and getting a texture done.
Sunday, 11 March 2012
Hans device and harness
Here's some more hard edge stuff I've been working on recently. This is a 5 point racing driver harness with a Hans neck support device. Like the helmet, these are just some initial render tests. There's a hi-res driver body, I'm also working on, which I'll post up soon.
Friday, 9 March 2012
Arai helmet
I've recently been doing some hard edge modelling. There's a different kind of satifaction from building something real, as accurately as possible, over creating something from your imagination. I find both rewarding. This is a model of an Arai GP-6RC racing helmet. It's still work in progress, but I thought I would do some render tests. I'll post up some shots of the harness system I've built as well soon.
Tuesday, 3 January 2012
Cthulhu progress
Most of the body sculpting is done now. I've been working on the Tertiary detail i.e. sinews and veins etc.
After that it's time to finish the tentacles/feelers and mouth, before starting to think about posing him up for rendering.
Oh, I've also been working on a non euclidean base for him to stand on :) I'll post it up soon. Happy New Year!
Wednesday, 7 December 2011
Cthulhu head latest
I've been doing alot of work on the body lately, but did a bit more on the tentacles/feelers on the head this evening. Playing around with Mudbox's lighting presets too.
Monday, 5 December 2011
Monday, 14 November 2011
Cthulhu body sculpt wip
I've been working on the body of my Cthulhu beastie recently. I'm trying to give it vaguely humanoid anatomy with other elements thrown in. Ancient looking, but still formidable.
Loads still to do, but the major shapes are forming and my sanity remains intact.....for now.............
Loads still to do, but the major shapes are forming and my sanity remains intact.....for now.............
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