Saturday, 17 March 2012

High res driver





As well as the helmet and harness, I've also been working on a racing driver model. Here are some work in progress shots of the various elements I've been sculpting in Mudbox. I've previously posted one of the techniques I used to sculpt these on The Area: http://area.autodesk.com/forum/autodesk-mudbox/my-tips-tutorials-workflows/handy-technique-for-sculpting-fabric-panels-or-padding/
Next step will be rigging and posing the whole character up with the helmet and getting a texture done.

Sunday, 11 March 2012

Hans device and harness

Here's some more hard edge stuff I've been working on recently. This is a 5 point racing driver harness with a Hans neck support device. Like the helmet, these are just some initial render tests. There's a hi-res driver body, I'm also working on, which I'll post up soon.

Friday, 9 March 2012

Arai helmet



I've recently been doing some hard edge modelling. There's a different kind of satifaction from building something real, as accurately as possible, over creating something from your imagination. I find both rewarding. This is a model of an Arai GP-6RC racing helmet. It's still work in progress, but I thought I would do some render tests. I'll post up some shots of the harness system I've built as well soon.