Wednesday, 23 October 2013

I've been using scan data more and more in my workflow when creating heads, clothing and equipment. With heads; it can really help to nail a good likeness. Here is a one I did a little while back. He's one of the Art Directors at work. The first image shows the process from the raw scan, through clean up and finally the textured head. The next two images show the finished head.

No comments:

Post a Comment