Tuesday, 18 August 2015

Kimi Räikkönen

A digital likeness I made of Kimi Räikkönen a little while back - when I was working on the Formula 1 games. A nice task as he's probably one of my favourite drivers from the modern era.
The scan data was pretty noisy and had a few missing areas, but it gave me the major forms of his head to work with. The ref photos were perfect to use for the textures once I'd removed any tonal differences or lighting from them.
 
Hire sculpt
 
Raw scan

Game res head





Sunday, 9 August 2015

Demon sketch

A sculpt I've been working on in my spare time. Started from a sphere using Dynamesh. Did I mention I love Dynamesh :).
Still lots of detail to add. Might take this through to a game res model or pose him.








Thursday, 26 February 2015

Hard edge sketching in zb

I've been doing a bit more to the Rhino model I started a little while back. All in Zbrush and sculpted from a sphere using dynamesh. Getting volumes and major shapes sorted before Zremeshing and detailing him.

Saturday, 7 February 2015

Orc bust sketch

I'd not done anything Orc related for the best part of a decade. So I thought an Orc bust would make a nice Zbrush sketch to do on the train.
Still want to add more skin detail, veins etc. Maybe add a helmet or even a body. Will it actually be an Ork?

Saturday, 27 December 2014

Beastman bust ZBrish sketch

Another train commute ZBrush sketch I've been working on. Primary shapes are there. Now for the details. If I get into it I may Dynamesh him out further to add a chest or more.

Friday, 28 November 2014

Beastie Zbrush sculpt




Another train journey sculpt. Messing with anatomy ideas on a Kaiju type beastie bust. Started with a sphere and Dynameshed from there.

Saturday, 22 November 2014

Wood Troll sketch

Another train journey Zbrush sketch. I'm calling it a Wood Troll. Nice playing with branches and wood shapes in Dynamesh to create his features. I'll have to add some foliage at some point.