Monday, 24 June 2013

WIP Spiderman 'Rhino' sculpt

Here are some work in progress grabs of a little project I've been doing in recent lunch breaks.
With 'Rhino' being announced as one of the villains for the Amazing Spiderman 2, I thought I'd sketch sculpt my own version in Zbrush using Dynamesh (This started out as a simple sphere). I've given him a power armour 'Ultimate' look over the traditional bio suit. Lots to do, but I'm enjoying playing with the big primary shapes at the moment before retopology and details.

Thursday, 20 June 2013

GRID 2 game res driver models & textures

Here are a couple of viewport screengrabs of the driver models I made for GRID 2. You begin the game as a street racer and then, through your achievements, become a pro driver. Hi res assets were created in Mudbox and Zbrush, hard edge gear, bakes and final game LODs in Max. Thanks to Arai, Alpinestars and Hans for loaning us the gear to reference.
Textures are 1024 x 2048: Diffuse, Normal and a Spec/Env mask/Colour tint mask.

 
 

 
 

Friday, 12 April 2013

Another peak

This time of some of the detail on the back of the character. No render touch ups in Photoshop. This is all geo rendered in Max.

Tuesday, 9 April 2013

Thursday, 4 April 2013

Really excited to have some of my sculpts featured in Autodesk's 'What's new in Mudbox 2014' power point presentation. Here's the page:

Monday, 18 March 2013

Race Driver re-visited

I decided to play with the lighting some more to add a bit more contrast and some nicer shadows.

Thursday, 28 February 2013

Lunchbreak Minion head

A Zbrush doodle sculpted during lunchbreaks. I have a set of Minion figures from the old Codemasters published game: Overlord sat on my monitor. I thought I'd do a new version. Built from a basic poly sphere using the wonder that is Dynamesh.