Tuesday, 3 January 2012
Cthulhu progress
Most of the body sculpting is done now. I've been working on the Tertiary detail i.e. sinews and veins etc.
After that it's time to finish the tentacles/feelers and mouth, before starting to think about posing him up for rendering.
Oh, I've also been working on a non euclidean base for him to stand on :) I'll post it up soon. Happy New Year!
Wednesday, 7 December 2011
Cthulhu head latest
I've been doing alot of work on the body lately, but did a bit more on the tentacles/feelers on the head this evening. Playing around with Mudbox's lighting presets too.
Monday, 5 December 2011
Monday, 14 November 2011
Cthulhu body sculpt wip
I've been working on the body of my Cthulhu beastie recently. I'm trying to give it vaguely humanoid anatomy with other elements thrown in. Ancient looking, but still formidable.
Loads still to do, but the major shapes are forming and my sanity remains intact.....for now.............
Loads still to do, but the major shapes are forming and my sanity remains intact.....for now.............
Tuesday, 11 October 2011
Medusa
Here's a work in progress shot of a bust I'm working on. I wanted to take the Gorgon description somewhere new so instead of a head of snakes, I thought a pair of horns that are actually serpents might look cool. Lots of detail to add. Just getting the snake skin look roughly drawn out before sculpting it up.
Wednesday, 31 August 2011
Temple Guard
Another old piece of artwork, this time one I did working at Games Workshop for the original Lizardman book. Fed on a diet of Jurassic Park and Aztec/Mayan art, this is what I came up with for the Lizardmen Elite Temple Guard. Note the baby Triceratops skull helm.
Witch Hunter
Another one from the archives. This time a Sigmarite Witch Hunter. I painted this soon after leaving Games Workshop. I was putting test pieces together for freelance work and trying new techniques. This is acrylic on cartridge paper.
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