Hard edge doodling in Zbrush. Breaking this bad boy up into subtools for cleanup and detailing.
Sunday, 17 April 2016
Saturday, 16 April 2016
Pulp Alien speed sculpt
Another train commute sculpt. Playing with some hard edge techniques too. As per this started from a simple polysphere.
Saturday, 2 April 2016
Saturday, 12 March 2016
Elf Girl sketch
Another train commute speed sculpt. Started from a polysphere with no ref other than what's in me 'ed.
Saturday, 27 February 2016
Frankie
Friday train commute speed sculpt. Started from a cylinder and 'Dynameshed' from there. No ref other than stuff in my creaking memory banks:
Wednesday, 11 November 2015
Cthulhu (Hi res detail)
Some close ups of the detail on my Cthulhu sculpt. Putting Zbrush 4R7 64 bit through its paces with detail I could only have bump mapped in the past. Nearly 31 million polys and no slow down at all.
It would make a nice 3D print once I throw a pose back on it.
It would make a nice 3D print once I throw a pose back on it.
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