Another train journey Zbrush sketch. I'm calling it a Wood Troll. Nice playing with branches and wood shapes in Dynamesh to create his features. I'll have to add some foliage at some point.
Saturday, 22 November 2014
Friday, 10 October 2014
Dragon sketch
Another train journey, another ZBrush sketch. A dragon head. Once again, this began as a poly sphere and was then Dynameshed from there. No ref, just bits of dinosaur and other beasties in the memory banks.
Sunday, 5 October 2014
Batman Zbrush sketch
I'm currently commuting from home to London on Mondays and the reverse on Fridays. Luckily I have a laptop and Wacom to keep me busy.
Here's one of the quick Zbrush sculpts I've been working on. A more classic take on Batman, avoiding the armoured versions that seem de rigueur these days. Sculpted from a polysphere, using Dynamesh, with no reference. More to follow.............
Here's one of the quick Zbrush sculpts I've been working on. A more classic take on Batman, avoiding the armoured versions that seem de rigueur these days. Sculpted from a polysphere, using Dynamesh, with no reference. More to follow.............
Friday, 9 May 2014
Pastures new
It's been a little while since I last posted as I've been a little busy.
After nearly 7 years I've decided to leave Codemasters.
I'm heading to London to work at Sony as a Character Supervisor.
Really looking forward to it, especially as I'll be working on Project Morpheus.
So all change :)...........
After nearly 7 years I've decided to leave Codemasters.
I'm heading to London to work at Sony as a Character Supervisor.
Really looking forward to it, especially as I'll be working on Project Morpheus.
So all change :)...........
Friday, 28 February 2014
Old 3D Character art Archive
I had a bunch of old character art gathering dust on my hard drive so I thought I'd archive it on Behance so it could still be seen online. So here it is. A load of old work for your viewing pleasure from Warhammer Online and various games and personal projects: https://www.behance.net/theredbranch
And here are a couple of images from the two archives:
And here are a couple of images from the two archives:
Monday, 27 January 2014
Dracula
Here is the final textured game res Dracula bust. Hi res sculpt in Zbrush (see earlier post) re-top in Zbrush and Max. Rendered using VRay in Max.
The goal with this personal project was to make a stylised, non-photo realistic character. There are no photo sourced textures on this chap. It's all scratch painted.
I wanted the texture to look realistic, but also have a painted quality that would make people wonder if the render was a 2D painting.
I gathered ref for Victorian clothing to see how a gent would style himself and tried to get the variation of materials on his clothing, incorporating silks, felt etc plus embroidered patterns (in the styles that were fashionable then).
The bust is just over 15k tris all in.
The goal with this personal project was to make a stylised, non-photo realistic character. There are no photo sourced textures on this chap. It's all scratch painted.
I wanted the texture to look realistic, but also have a painted quality that would make people wonder if the render was a 2D painting.
I gathered ref for Victorian clothing to see how a gent would style himself and tried to get the variation of materials on his clothing, incorporating silks, felt etc plus embroidered patterns (in the styles that were fashionable then).
The bust is just over 15k tris all in.
Wednesday, 8 January 2014
Dracula bust
Here is the finished Dracula sculpt. As I mentioned in my previous post; I wanted to do a bust of Dracula as the classic Bram Stoker,Victorian gent. It's been good fun playing with chiseled shapes to make a more stylised character.
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