Thursday, 4 April 2013

Really excited to have some of my sculpts featured in Autodesk's 'What's new in Mudbox 2014' power point presentation. Here's the page:

Monday, 18 March 2013

Race Driver re-visited

I decided to play with the lighting some more to add a bit more contrast and some nicer shadows.

Thursday, 28 February 2013

Lunchbreak Minion head

A Zbrush doodle sculpted during lunchbreaks. I have a set of Minion figures from the old Codemasters published game: Overlord sat on my monitor. I thought I'd do a new version. Built from a basic poly sphere using the wonder that is Dynamesh.


Friday, 18 January 2013

Here is a rear view of my racing driver model. I need to add some carbon fiber detail to the Hans device and helmet at some point, but I'm pretty pleased with it.


Tuesday, 8 January 2013

Here are some close ups of the details on the driver model.





Racing Driver

I wanted to create a realistic, but heroic looking Racing Driver character. Combining hard edge elements and organic/clothing in one model. I've tried to make all the equipment and clothing as accurate as possible, but I pushed his overall proportions a little to give him a bit more of a heroic form.
All sculpted and textured in Mudbox, bar the Helmet and Hans device - which were subd modelled in Max.
I decimated the hi res meshes in Zbrush and then rendered them with VRay in Max. He's over 5 million tris in all.


Wednesday, 2 January 2013

Art Archive

I have a load of traditional art I did back when I was an illustrator and some from when I was still doing pencil concepts at game companies. These had been sitting gathering dust until someone suggest I should scan them in and post them online. So here is a little gallery archive: http://redbranch2dart.carbonmade.com/ and a few examples below.