Wednesday, 2 January 2013
Art Archive
I have a load of traditional art I did back when I was an illustrator and some from when I was still doing pencil concepts at game companies. These had been sitting gathering dust until someone suggest I should scan them in and post them online. So here is a little gallery archive: http://redbranch2dart.carbonmade.com/ and a few examples below.
Friday, 14 December 2012
Warhammer Online environment concepts from the archives
I was digging through some folders on my PC and found a few 'fast turn around' environment concepts I did back in 2004, while working on Warhammer Online. It was nice to try something different as my focus was/is generally on characters.
They were 1-2 hour concepts done in photoshop for the Environment team to use for location and model guides.
This is a long shot of 'Chiseltooth Peak' which was a Dwarf mine that had been overrun by Skaven, hence the eerie green glow of Warpstone from the entrance.
Here's is a closeup of the entrance with partially ruined dwarf architecture and the remains of a couple of unlucky adventures who went looking for treasure in the depths.
This is a shot of the entrance to 'Rat skull Barrow' which was another dungeon. This was meant to look like an ancient Barrow where men of an earlier age were laid to rest. Adventurers might find treasure or magical items inside, but they would risk awaking the ancient 'Undead' kings and their kinsmen who guarded them.
And lastly, here are some modelling and scale guides for environment props that we planned to place in different locations. The first row are Elven Waystones which channeled magic through the land, second row are Dwarf marker stones which would line ancient Dwarf roads and on the bottom row; Undead Monoliths that would line the route to Barrow entrances as a warning to the brave/foolish.
They were 1-2 hour concepts done in photoshop for the Environment team to use for location and model guides.
This is a long shot of 'Chiseltooth Peak' which was a Dwarf mine that had been overrun by Skaven, hence the eerie green glow of Warpstone from the entrance.
Here's is a closeup of the entrance with partially ruined dwarf architecture and the remains of a couple of unlucky adventures who went looking for treasure in the depths.
This is a shot of the entrance to 'Rat skull Barrow' which was another dungeon. This was meant to look like an ancient Barrow where men of an earlier age were laid to rest. Adventurers might find treasure or magical items inside, but they would risk awaking the ancient 'Undead' kings and their kinsmen who guarded them.
And lastly, here are some modelling and scale guides for environment props that we planned to place in different locations. The first row are Elven Waystones which channeled magic through the land, second row are Dwarf marker stones which would line ancient Dwarf roads and on the bottom row; Undead Monoliths that would line the route to Barrow entrances as a warning to the brave/foolish.
Wednesday, 31 October 2012
Thursday, 4 October 2012
Cthulhu renders
Here's some renders of the finished model I did in Max using VRay. Basic HDR lighting set up as I wanted to show all the detail on the models. I'd really like to do a base for him at some point and get a 3D print made, but I'll need $$$ :-)
Wednesday, 25 July 2012
Completed textures
Specular maps are all done now so it's onto rigging and posing.
I'll post some more shots when I get a mo.
I'll post some more shots when I get a mo.
Tuesday, 10 July 2012
Cthulhu texture WIP
Here's a pic of the work in progress texture for the Cthulhu beastie. I was trying various colour schemes and wanted to avoid going for something dull. I felt it needed some green in there, but I'd also read that red is very hard to see in deep water so I thought it might be interesting to try this lurid pinky red on his head and tentacles. The spec and gloss are just defined in the material at the moment. I'll be doing specific maps. I wanted to pick the scales out in a similar way to dinosaurs and lizards with the lighter tones in between where the skin is softer and the dark tones for the tougher plates. More to follow...........
Friday, 22 June 2012
Tertiary detail
I've been working away on the tertiary detail for this beastie. Lovecraft describes '.....a grotesque scaly body' so I went to town. Colours to follow, but what colours?
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