Sunday, 11 March 2012

Hans device and harness

Here's some more hard edge stuff I've been working on recently. This is a 5 point racing driver harness with a Hans neck support device. Like the helmet, these are just some initial render tests. There's a hi-res driver body, I'm also working on, which I'll post up soon.

Friday, 9 March 2012

Arai helmet



I've recently been doing some hard edge modelling. There's a different kind of satifaction from building something real, as accurately as possible, over creating something from your imagination. I find both rewarding. This is a model of an Arai GP-6RC racing helmet. It's still work in progress, but I thought I would do some render tests. I'll post up some shots of the harness system I've built as well soon.

Tuesday, 3 January 2012

Cthulhu progress




Most of the body sculpting is done now. I've been working on the Tertiary detail i.e. sinews and veins etc.
After that it's time to finish the tentacles/feelers and mouth, before starting to think about posing him up for rendering.

Oh, I've also been working on a non euclidean base for him to stand on :) I'll post it up soon. Happy New Year!

Wednesday, 7 December 2011

Cthulhu head latest

I've been doing alot of work on the body lately, but did a bit more on the tentacles/feelers on the head this evening. Playing around with Mudbox's lighting presets too.

Monday, 5 December 2011

Medusa wip

Just had some sketch time in Mudbox to start adding snake scales/skin plates to her.

Monday, 14 November 2011

Cthulhu body sculpt wip

I've been working on the body of my Cthulhu beastie recently. I'm trying to give it vaguely humanoid anatomy with other elements thrown in. Ancient looking, but still formidable.

Loads still to do, but the major shapes are forming and my sanity remains intact.....for now.............

Tuesday, 11 October 2011

Medusa

Here's a work in progress shot of a bust I'm working on. I wanted to take the Gorgon description somewhere new so instead of a head of snakes, I thought a pair of horns that are actually serpents might look cool. Lots of detail to add. Just getting the snake skin look roughly drawn out before sculpting it up.