Monday, 27 January 2014

Dracula

Here is the final textured game res Dracula bust. Hi res sculpt in Zbrush  (see earlier post) re-top in Zbrush and Max. Rendered using VRay in Max.
The goal with this personal project was to make a stylised, non-photo realistic character. There are no photo sourced textures on this chap. It's all scratch painted.
I wanted the texture to look realistic, but also have a painted quality that would make people wonder if the render was a 2D painting.
I gathered ref for Victorian clothing to see how a gent would style himself and tried to get the variation of materials on his clothing, incorporating silks, felt etc plus embroidered patterns (in the styles that were fashionable then).
The bust is just over 15k tris all in.
 
 

 


Wednesday, 8 January 2014

Dracula bust

Here is the finished Dracula sculpt. As I mentioned in my previous post; I wanted to do a bust of Dracula as the classic Bram Stoker,Victorian gent. It's been good fun playing with chiseled shapes to make a more stylised character.







Monday, 6 January 2014

Dracula bust wip

This is a personal project I've been working on during the last few weeks. I wanted to do a bust of Dracula as the classic Bram Stoker,Victorian gent. A strange, captivating visitor from the East. I'm going for a very chiseled, stylised look. I loved the art style in Dishonoured so I guess that's my inspiration to do something similar. Still secondary and tertiary passes and sculpts to do on the clothing, but I'll update soon when the sculpt is complete.